Pre-production work done back in 2018 at Hellbent Games for Video Horror Society (out on steam!). Huge team work went on this character.
Outfit modeling, sculpting, texturing and rendering; Head/body sculpting, texturing and rendering; Hair cards placement - Done by me
Body topology and UVs done by Adar Bronstein, pore details on high res done by Kenzo Nishidate. Hair card alphas done by Saurabh Jethani.